After a few weeks of break, our studio is finally back with a project update. Despite this being a classic period of vacation, we've still made progress on EIN.
Let's take a close look at what has recently been done:
Programming
Char Behaviour
Captain’s & Mukmore's behaviour have been completely finished. Going to show these boys in action very soon, though; our artists first need to give us a go.
Core Systems
Currently, just need to wire them up, as well as polish them. All the hard work has already been done. GG. CONGRATS GUYS.
UI
Lots of critical UI bugs have been solved. The new UI for our Menu has been designed.
Test Scene
A lot has been done for our test scenes. All systems finally communicate properly. It means so much for all our activities. Seriously.
Design
Player Actions
Designers have changed a critical aspect of player interaction. This is still an unannounced pillar of the project, so nothing else should be posted right now.
Narrative Design
As already reported in our previous journal, the storyline has been written down. Focus is primarily on: Dialogue design + Rune design.
Art
Visual Effects
In the making at the moment. Just that.
Lighting
The lighting of the Forest has been completed, currently working on the lighting of another level.
Captain
High-poly of Captain is about to be finished. Also, animations of this concept have already been imported. Just need to show this character in action.
Mukmore & Thalor
Rigging as well as animations are still in progress. Colouring is almost done. Also, Mukko is soon getting a cool new weapon.
Audio
No news is good news in this case.
Marketing
Social Content
Summer, plus an upcoming change in our communication plan, starting soon as ETZP gets public, stopped us from posting regularly as usual. No worries, our studio is alive.
New Strategy
As the project goes public, a complete rework of its social profiles is planned. Lots of clips will be hidden in order to prepare for the new content.
Okay, sounds like enough for a journal. Do keep following us, possibly, on our Discord server.
